![]() And for those that know me here, I am a professional map illustrator for many tabletop publishers (as well as being a small game publisher myself), and have been for nearly 9 years. I've been creating vector graphics files (not just maps) since 1989, I know what I'm talking about. You have to export your vector files to JPG format, thus converting it to bitmap format. So even if you create your maps with vector like myself, you cannot upload a vector file to Roll20, so your argument has no legs. While I certainly do use vector only (with bitmap texture fills), Roll20 only allows JPG files at 70 dpi for maps and JPG is not vector. Admitting the devil is in the details, if I were to create a relatively similar image in vector, should I assume that the file size would be the same size because I would still export at 4000 x 4000 or would I be able to export a smaller file size but simply expand it within the roll20 page?Īny expertise/experience with this would be fantastic! The primary cause is because I'm using larger image sizes, 4000 x 4000, which brings me to my question.Īs I am only using/familiar with PS, my image is not vector. ![]() Not particularly large all things considered and not threatening to my storage cap as a one off, but as I expand my library and assets this will start to take up space quickly, and that map was at a reduced quality. Some background for my question- once I created my bare bones test map and exported, my file size was a surprising 4mb. ![]() My next step is to actually create my own campaign module for my players based off some ideas I've been developing, which has led me to the this lovely place! With that in mind, I created a bit of test map to get a feel for designing a map in PS and help remind myself how to use masking and all those lovely features. I currently run a campaign in roll20 and love the system for so many reasons. I'm just getting started in the world of map making and wanted to open with a bit of a technical question.
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